Which means you had better learn how to work a bolt-action and work it well. Other classes have very limited populations (usually from 3 to 9), yet Rifleman usually has 22 slots. But Rifleman is where you will spend most of your time playing. There are many different classes, from Squad Leader, Machine Gunner, Sniper, and Tank/Anti-Tank Crew to the lowly Rifleman. The maximum number of people in a server is 64, which makes for some pretty hectic battles. Every player counts as a reinforcement and when reinforcements reach zero, players will no longer be able to spawn. Players can respawn after a set amount of time on their Squad leader, or on a preset Spawn Point.
And as an an attacker, you will be constantly facing an entrenched enemy, racing against the clock. As a defender, you will constantly be getting pushed back, attempting to delay the inevitable until time runs out. This game mode is one of the most intense I've experienced in any game. In Territory, there is an attacking and a defending team, and the pressure is on the attackers to capture every point (unless the map is a dual-attack map, in which case victory will be decided based on who has the most captured points) or exhaust the defenders' reinforcements before time runs out. You have your standard Elimination and Team Deathmatch modes, along with the Territory mode, which is by far the most popular. Even the more competition-based titles like Call of Duty. It can be enjoyed by anyone who has ever played a military shooter. And while it isn't for everyone, its appeal is certainly not restricted to the Hardcore Realistic Shooter crowd. This game walks the line between Battlefield and ArmA. Inside the shell of buzzwords such as "Hardcore" and "Unforgiving", lies a gooey, creamy filling of "Fun" and "Intense".
This, my friends, is Red Orchestra 2: Heroes of Stalingrad, which centers around the Nazi invasion of Russia and subsequent counter-offensive by the Red Army, in its full glory. Seems your allies mistook you for a Russian. But all that meets you is a single bullet between the eyes. You make it to the treeline and expect to see your allies greeting you and congratulating you on your safe retreat.
You once again start running towards the treeline, your retreat covered by mortar shells. But you don't have time to enjoy this small victory, for the shells will kill both Friendly and Enemy troops. Half a second later, all that's left of the Bolshevik that nearly killed you is a stain on the ground. As he approaches your position, you hear a soft whistling in the distance. But you won't be the one doing the killing today. You hurriedly and clumsily bandage your wound and turn to face the enemy. With the last of your stamina, you dive behind a crater. One of them connects with your upper leg. You won't make it to the treeline if you don't keep running. The bullets hit the snow just a few inches from your legs. Suddenly, shots are fired from behind you.